I want to start playing around with special rendering and noise if a big part of it, but doing things all with code makes it hard to get
an idea of what to use and they're settings. So this is a collection of pages with a UI to allow someone a chance to play with noise, plus
you can also grab the GLSL code to use in your project once you found something you like.
- Blender:Wave Texture Node straight out of blender's github with all its options in tact.
- BCC 4 Point Starts off with a texture that looks like collection of petals but changing "Use Data" makes it look different.
- BCC 8 Point Similar to 4Point, but can get some different results by switching to dF data options.
- Class Perlin Your standard noise, also includes perioidic options.
- SimpleX Another standard noise that you'd find used a lot.
- SimpleX Gabor Creates a pattern like distorted lines.
- White Noise Random Noise, with scaling can make pixel like pattern.
- Voronoi Creates unique cell patterns.
- Cubic Another cloudy octave noise with a way to pixelize the results if need be.